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Hold on, what's going on?

I understand that Mei's perk is to reach places that others can't reach, but how can she make everyone cross with her?

I mean, I just started the game and I came upon high container boxes that only Mei can jump high enough to climb.

So I was logically expecting her to cross the obstacle alone then find a way to clear the path for the others.

But to my astonishment, the whole party was on the other side with her as if she had carried everyone while crossing?!?

How does that make sense?

Hello!

This game was a product of a game jam contest. It may not logically make sense, but I had to tone down the mechanics a bit in some places.

If you go further into the game, there is a "Puzzle Switching" mode where this logic would apply though. :D

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Hi!

Oh come on, you're saying that it was hard to make logical mechanics? Couldn't you have made Mei cross alone and leave the party behind, then, I don't know, find a rope and use it to help the party climb the obstacle, would that have really been hard to make?

Also, I understand that game jams impose short schedules but once the game jam is over and you become free of time pressure, why don't you develop and polish your creation further to find out what you could achieve with more time to dedicate to it?

By the way, when Gion uses his superheating perk, he says "Time to hit things up!" instead of "Time to heat things up!"... ;-3

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Aaaaaargh! The stealth part is really messed up!

Sometimes they walk right next to you and they don't notice you. Then some other times, they spot you through walls! The stealth mechanic really needs to be reworked to be enjoyable!

About the puzzle mode, why the 4 party members don't appear simultaneously on the screen?

I like the mechanic of switching from one another in different places, but it feels weird that the 3 others just vanish when I switch to one...

Why can't you make all of the party members stay visible at their locations while switching from one another?

Ahahahahahah, really?!? The steam-punk mecha?

I mean, you chose a futuristic sci-fi theme for your game and you use the steam-punk mecha as a boss? Don't you feel that it is completely off-topic with your theme? :-3

If you had only the default RPG Maker MV resources to make your game, you could have at least used the SF_Machine to stay consistent with your theme. ;-3

I played it, but there seems to be a misstransfering the first time you are on the run at the start.


if you go on the street avoiding teh militair, and into a door up, you cam out of of the bottom street, invisible,
unable to walk where you are. Not sure where to go from
that point either, but the game so far I played is
outstanding, nice story.

Hello!


Thank you for bringing this to my attention. The same bug also exist in the city street map (with running cars) on one of the doors in the building. Will be fixing this along with some updates.


Also, thank you for trying it out. Hope you had fun! :D

FINISHED and ITS The BOMB!!!!!

And I missed it again... I hate time differences lol!

But aw, thank you so much for giving it another try. Glad to know that you enjoyed it! Also, thank you for the suggestions. Really helped me as a new and lone developer. :D

Hey my Guy, lol....I didn't go live with this one, but the effect is still the same....A great game!!! awesome mechanics. Love the Puzzles and The Battle Whole ENVIRONMENT. I just wish Gion had more Fire Based attacks. Since Fire Characters are more aggressive in combat lol...but overall wonderfull story and I love how u set it up for a sequel :-)

Ah, I thought you went live haha! Really glad you enjoyed playing it. :D

There are unfortunately no plans for a Tonitrus 34N sequel, but I've been working on a new game that is more focused on battles. I don't see it coming out anytime soon though. This project is a looooot bigger than Tonitrus 34N.

We are live
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Hello!


I just finished watching it. Sorry, I missed your live. Should've been there to at least guide you on what to do next. :(

Watching it made me realize that I have some things to add in the game like better indicator. Also a bug fix with that door.

Nonetheless, very awesome suggestions. Thank you so much for trying the game, it means a lot. :D